FAQ

When was TOSE established?
TOSE was established in November 1979.
When was TOSE listed on the stock market?
TOSE was listed on the Second Section of the Osaka Securities Exchange (OSE) and Kyoto Stock Exchange in August 1999. It was then reassigned to the First Section of the Tokyo Stock Exchange (TSE) and the First Section of OSE in August 2001. In April 2022, TSE restructured its stock market and TOSE selected to be listed in Standard market of TSE. The ticker code is 4728.
What does the TOSE corporate pin signify?
Our corporate pin is the same design as TOSE brand logo. The concept behind TOSE brand logo is introduced at the page of "Management Policy".
Can you tell us about TOSE's business?
Click here for details about our business.
Can TOSE handle everything from the planning to development and operation of games and apps?
The development process for games and apps covers a wide area that includes planning, scenario creation, design, programming, music and special effects production, debugging and operation on a network following completion. TOSE provides development services for all of these domains.
Does TOSE have any plans to market its own brand software?
Based on our main tactic of "silent force behind the scenes", we have strictly been sticking to commissioned development and have avoided being a competitor against our customers. This style brought us lots of business with many and various customers, and TOSE has built firm business basement and gained the trust from those customers. We will basically continue this business style. However, as one of possibility, we consider our own brand software may be a good way to express our high development skills to markets.
What form of sales structure does TOSE employ?
TOSE's sales are comprised of three pillars: (1) development sales, (2) operations sales and (3) royalty sales. Development sales refer to earnings gained once game software and mobile phone content has been developed and delivered to the customer as a deliverable. Operations sales refer to earnings derived from upgrades and distribution of additional content for games and mobile phone content provided through network-based services. Royalty sales refer to earnings gained from game manufacturers and content providers by multiplying the number of units sold or the number of downloads of game titles developed by TOSE by a predetermined price. Please click here for details of TOSE's business model (3 Points about TOSE > Business model)